![]() ![]() Lower level characters and characters with low defense/health should use this technique at their own risk. Therefore, you are leaving yourself opened to a frontal attack if you failed to execute this maneuver. This technique will be difficult to perform due to the parry timing and that you cannot parry while blocking.During the riposte animation, you will be invulnerable to other enemy attacks. Immediately press the RB/R1 button to counter the attack by performing a riposte. If timed correctly, your character will swat the enemy's weapon away and cause the enemy to stagger. The first step involves you parrying with your shield (you can parry with most shields) by pressing the LT/L2 button right before an enemy lands their attack. A Riposte is a two-step technique that will cause more critical attack damage than a backstab.Try it out on the very first boss - which you can see in the video below. Attacking enemies below you when you fall from above (TACTICS!) can lead to incredible damage - if you can pull it off.Circling the enemy until they attack is a good method for non-boss enemies.To perform this attack, get directly behind the enemy and without blocking press the RB/R1 button your character will perform a backstab and be invulnerable to other enemy attacks during the backstab animation. Elite Undead Guard or the Dark Knight will be easier to defeat if performed correctly. Performing a backstab on certain enemies will cause a critical attack that deals much more damage than regular attacks.Don't be embarrassed to summon help for a boss fight - it's why summon signs exist, and there are almost always players willing to help, in addition to NPC summons like Solaire.Similarly, fast enemies like Dogs should always be targeted first. Enemies are most threatening when encountered in groups - so try to draw attackers into a 1v1 scenario - they'll be much easier to read and defeat.It comes at a price of not being able to do business with him - but if you want a great weapon early, check out the video below: Others may have interesting items that can be claimed much earlier in the game if you kill them - like the Male Undead Merchant's Uchigatana. Many Merchants are friendly, some are not.Always have a spare Homeward Bone on you - there may be times where you'll be in a dicey location, or trapped in a boss room with souls you don't want to go to waste.A high defense and heavy armor may look enticing, but many times being light and mobile and dodging attacks are much more important than blocking and soaking damage up.Most NPCs you'll find have wise words, hints, or sell things (though some people may turn out to be very untrustworthy.) It is unfortunately very easy to accidentally press the wrong button and kill a friendly NPC - so make sure to put your weapons away and keep fingers away from the attack buttons when talking to friendly people - you might not get a chance to reverse a mistake.There are plenty of weapons to choose from - and most all of them are effective enough to use throughout the game, just remember to upgrade the ones you enjoy using the most so they become more powerful.Each time you return to an area, you'll get a bit better as you learn more. Don't get frustrated: learn how encounters work, what types of attacks bosses use, and where traps are. ![]() You're going to die - there's no way around it, and even the best players eventually mess up.Don't hoard Souls - it's the currency you need to level up, and you'll usually want to spend them soon instead of running the risk of dying in place where they are harder to retrieve.While your starting class can give an outline of the character you want to be, you'll soon be able to grow in any direction you wish, so don't worry if you don't want to be stuck as a Warrior, etc.I'm cba making a script for this shit, so If anyone wants to make it he more than welcome.Have your own expert tips? Log in and hit the EDIT button and let us know about them! Use Object Param Helper, fog gates are from 1400 through to 1421 and possible 1600 through 1605. As for disabling fog gates: I don't know how to disable fog gates for online session like we did in DS2, but for clientside effect you could use the same method we used in DS3 public table and just change fog gates HP to something like 1, hit and break them, because fog gates are objects and can be destroying if you punch them. I'm not entirely sure if its possible to disable backstab in the way so your opponent won't be able to initiate backstab animation on his end like in DS2. Freeze this pointer with "0" value and you no longer will be put to "backstabbed" state. Updated the table and fixed Fly script and added Object Param Helper (Edit Params >) To people who's been asking about "stopping backstabs": I can suggest a shitty workaround that I found a few years ago: Debug Menu Stuff > Character Flags > ThrowState. ![]()
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